This game was designed, developed, and tested by Adrian-Gabriel Aduculesei, Ertugrul Akay, Anton Nyagolov. 

The game is an arena-shooter inspired run-and-gun FPS that requires players to defeat waves of enemies and collect power cells in order to progress through the levels. Each level has a certain number of waves that the player must defeat, and a certain amount of hidden power cells they must collect in order to advance. Each level also features a new weapon unlock that the player can use. The player initially starts off with the Plasma Pistol and can acquire the Machine Gun and the Shotgun when reaching Level 2 and Level 3, respectively.

There are various types of enemies in the game, including melee units that follow the player and attempt to attack at close range, as well as stationary gatling turret enemies that will only engage the player when they are within range. Each level features new, visually distinct enemies. Each wave for each level also presents tougher enemies for the player to fight.


Comments

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It's a bit rough, but a good start. I love the concept that I believe you have in mind here.

What I totally dislike is the level design. The room to navigate within does not play hand in hand with the AI very well and creates pretty uninteresting combat situations. Which seems like harsh critic, but it really means with a little more detailed eye on level/gameplay mechanic design (and overall a more polishedp presentation, of course) , this could be big.

I do like it as a start. I hope this feedback helps 👍