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It's a bit rough, but a good start. I love the concept that I believe you have in mind here.

What I totally dislike is the level design. The room to navigate within does not play hand in hand with the AI very well and creates pretty uninteresting combat situations. Which seems like harsh critic, but it really means with a little more detailed eye on level/gameplay mechanic design (and overall a more polishedp presentation, of course) , this could be big.

I do like it as a start. I hope this feedback helps 👍